﻿<?xml version="1.0" encoding="utf-8"?><Type Name="Queue&lt;T&gt;+Enumerator" FullName="System.Collections.Generic.Queue&lt;T&gt;+Enumerator"><TypeSignature Language="C#" Value="public struct Queue&lt;T&gt;.Enumerator : System.Collections.Generic.IEnumerator&lt;T&gt;" /><TypeSignature Language="ILAsm" Value=".class nested public sequential ansi serializable sealed beforefieldinit Queue`1/Enumerator&lt;T&gt; extends System.ValueType implements class System.Collections.Generic.IEnumerator`1&lt;!T&gt;, class System.Collections.IEnumerator, class System.IDisposable" /><AssemblyInfo><AssemblyName>System</AssemblyName><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><TypeParameters><TypeParameter Name="T" /></TypeParameters><Base><BaseTypeName>System.ValueType</BaseTypeName></Base><Interfaces><Interface><InterfaceName>System.Collections.Generic.IEnumerator&lt;T&gt;</InterfaceName></Interface></Interfaces><Docs><since version=".NET 2.0" /><remarks><attribution license="cc4" from="Microsoft" modified="false" /><para>Queues are useful for storing messages in the order they were received for sequential processing. Objects stored in a <see cref="T:System.Collections.Generic.Queue`1" /> are inserted at one end and removed from the other.</para><para>The capacity of a <see cref="T:System.Collections.Generic.Queue`1" /> is the number of elements the <see cref="T:System.Collections.Generic.Queue`1" /> can hold. As elements are added to a <see cref="T:System.Collections.Generic.Queue`1" />, the capacity is automatically increased as required by reallocating the internal array. The capacity can be decreased by calling <see cref="M:System.Collections.Generic.Queue`1.TrimExcess" />.</para><para><see cref="T:System.Collections.Generic.Queue`1" /> accepts null as a valid value for reference types and allows duplicate elements.</para></remarks><summary><attribution license="cc4" from="Microsoft" modified="false" /><para>Represents a first-in, first-out collection of objects.</para></summary></Docs><Members><Member MemberName="Current"><MemberSignature Language="C#" Value="public T Current { get; }" /><MemberSignature Language="ILAsm" Value=".property instance !T Current" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>T</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks><since version=".NET 2.0" /></Docs></Member><Member MemberName="Dispose"><MemberSignature Language="C#" Value="public void Dispose ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance void Dispose() cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks><since version=".NET 2.0" /></Docs></Member><Member MemberName="MoveNext"><MemberSignature Language="C#" Value="public bool MoveNext ();" /><MemberSignature Language="ILAsm" Value=".method public hidebysig newslot virtual instance bool MoveNext() cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Boolean</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><returns>To be added.</returns><remarks>To be added.</remarks><since version=".NET 2.0" /></Docs></Member><Member MemberName="System.Collections.IEnumerator.Current"><MemberSignature Language="C#" Value="object System.Collections.IEnumerator.Current { get; }" /><MemberSignature Language="ILAsm" Value=".property instance object System.Collections.IEnumerator.Current" /><MemberType>Property</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Object</ReturnType></ReturnValue><Docs><summary>To be added.</summary><value>To be added.</value><remarks>To be added.</remarks></Docs></Member><Member MemberName="System.Collections.IEnumerator.Reset"><MemberSignature Language="C#" Value="void IEnumerator.Reset ();" /><MemberSignature Language="ILAsm" Value=".method hidebysig newslot virtual instance void System.Collections.IEnumerator.Reset() cil managed" /><MemberType>Method</MemberType><AssemblyInfo><AssemblyVersion>2.0.0.0</AssemblyVersion><AssemblyVersion>4.0.0.0</AssemblyVersion></AssemblyInfo><ReturnValue><ReturnType>System.Void</ReturnType></ReturnValue><Parameters /><Docs><summary>To be added.</summary><remarks>To be added.</remarks></Docs></Member></Members></Type>